

I decided to throw myself into Yandere Simulator completely, and never looked back.

I was tired of working on game prototypes that nobody was interested in, so it was delightful to find an idea people were actually enthusiastic about. Most of my game ideas and prototypes didn’t generate any interest at all, but one of them stood out and got a really strong positive reception - Yandere Simulator. I spent a few months working on various game prototypes and pitching numerous game ideas on Internet forums. Eventually, I developed the skills necessary to become a freelance programmer / indie developer, and left that company to pursue my lifelong dream of creating games of my own design. Over the course of three years, I slowly took on more responsibilities and tried out many different roles until I found my true calling – programming.

I got a job as an intern at a game company, and gained a ton of experience in the field I worked on console games, handheld games, and mobile phone games. In my early twenties, I realized that my passion for gaming ran so deep that I’d never be happy unless I was working in the game industry. It’s always a pleasure to talk about the game, so thanks for granting me an interview! Could you start by giving a short summary of yourself, your previous work as a game developer, and the origin of Yandere Simulator? Q1: First off, thank you for taking time to answer some questions for us! Our readership and followers of your work are very interested in hearing more about Yandere Simulator. We’ve talked about Yandere Simulator before and wanted to sate our curiosity (and hopefully, the curiosity of our readers). We sat down with YandereDev, who is the sole creator of Yandere Simulator.
